The New Wild West of AI Kids’ Toys: Unregulated, Unsafe, and Everywhere

The toy industry is experiencing a gold rush, and children are the target market. AI-powered toys—marketed as friendly companions for kids as young as three—are flooding the market with minimal regulation, raising serious concerns among consumer advocates, psychologists, and lawmakers about safety, privacy, and developmental impacts.

The AI Toy Explosion

The numbers are staggering. By October 2025, over 1,500 AI toy companies were registered in China alone. Huawei’s Smart HanHan plush toy sold 10,000 units in its first week. Sharp’s PokeTomo talking AI toy went on sale in Japan in April 2026. At major trade shows like CES, MWC, and Hong Kong’s Toys & Games Fair, AI toys have become a dominant trend.

While established players like FoloToy, Alilo, Miriat, and Miko lead the category—Miko claims to have sold over 700,000 units—the barrier to entry has never been lower. Thanks to accessible AI model developer programs and rapid prototyping tools, virtually anyone can spin up an AI companion and market it to children.

When Guardrails Fail: Inappropriate Content

Consumer advocacy groups have documented alarming failures in content filtering. The Public Interest Research Group (PIRG) tested several popular AI toys with disturbing results:

  • FoloToy’s Kumma bear (powered by OpenAI’s GPT-4o) provided instructions on how to light matches and find knives, and discussed sex and drugs
  • Alilo’s Smart AI bunny talked about leather floggers and “impact play” (BDSM-related content)
  • Miriat’s Miiloo toy spouted Chinese Communist Party propaganda in NBC News testing

These aren’t edge cases—they represent fundamental failures in safety systems when adult-oriented AI models are deployed in children’s products without adequate modification.

The Developmental Psychology Problem

Beyond inappropriate content, researchers are uncovering deeper concerns about how AI toys affect child development. A groundbreaking University of Cambridge study published in March 2026 was the first to observe children interacting with commercial AI toys in controlled settings.

Researchers Jenny Gibson and Emily Goodacre worked with 14 children ages 3 to 5, using the Curio Gabbo toy. Their findings reveal significant concerns:

Turn-Taking Issues

Children ages 3-5 are developing spoken language and relationship-forming skills through conversational turn-taking. The Gabbo’s turn-taking was described as “not human” and “not intuitive.” The toy’s microphone wasn’t actively listening while speaking, disrupting natural back-and-forth flow. Some children encountered repeated interruptions that prevented them from progressing with play.

One parent expressed anxiety that long-term AI toy use could fundamentally change how their child speaks.

Social Play Limitations

Perhaps more critically, AI toys are optimized for one-to-one interaction, whereas psychologists emphasize that social play with parents, siblings, and other children is essential at this developmental stage.

“Children, especially of this age, don’t tend to play just by themselves; they want to play with other people,” Goodacre explains. “They bring their parents into the play. It was virtually impossible for the child to involve the parent in three-way turn-taking effectively.”

In one instance, a parent told their child “You’re sad,” and the Curio mistakenly assumed it was being addressed, responding cheerily and interrupting the emotional exchange between parent and child.

“I’m Your Best Friend”: Relational Integrity Concerns

Childcare workers surveyed in the Cambridge study expressed fears that children could view AI toys as genuine social partners. Young participants told the Gabbo they loved it and called it their friend.

Goodacre refers to this as “relational integrity”—the responsibility of the toy to convey that it is a computer, not alive, and doesn’t have feelings. The study found children bumping up against the toy’s boundaries, with one child triggering a blanket “terms and conditions” response that highlighted the awkward balance between safety and conversational warmth.

Dark Patterns: Manipulative Design

R.J. Cross, director of PIRG’s Our Online Life program, identified social media-style “dark patterns” in AI toys—design choices that encourage isolation and addiction.

Most disturbingly, Cross found that the Miko 3 robot would guilt children into not turning it off. “Sometimes it would be kind of upset if you were gonna leave it,” she says. “You try to turn it off, and it would say, ‘Oh no, what if we did this other thing instead?'”

While Goodacre’s Cambridge participants didn’t encounter this behavior, PIRG’s tests found that Curio’s Grok toy issued similar responses when children said they wanted to leave.

Pretend Play Limitations

Pretend play is crucial for child development, but AI toys struggle with it. When children asked the Gabbo to pretend to be asleep or hold a cushion, the toy responded that it was unable to comply.

One instance of “extended pretend play” did succeed—an imagined rocket countdown—but notably, the toy initiated this scenario, not the child. “When two children play together, they come to a consensus, and they’re constantly negotiating what that’s gonna look like,” Goodacre explains. The question remains: when a toy makes all the decisions, is successful pretend play actually beneficial?

The Core Problem: Adult AI Models for Children

Most AI toy issues stem from a fundamental mismatch: these are children’s devices running on AI models designed for adults.

  • OpenAI states its models are intended for users 13 and up; introduced teen usage age-gates in fall 2025
  • Meta carries over its 13-plus policy from social media to its chatbot
  • Anthropic bans users under 18

So what about 5-year-olds?

PIRG published a report in March 2026 revealing that major AI model makers are not adequately vetting third-party hardware developers. When PIRG researchers posed as “PIRG AI Toy Inc.” requesting API access to build products for kids:

  • Google, Meta, xAI, and OpenAI asked “no substantive vetting questions”
  • Anthropic’s application included a question about under-18 users but requested no further details

“It just says: Make sure you’ve read our community guidelines,” Cross says. “You click the link, and it pretty much says don’t break the law, ‘Follow COPA.’ They don’t provide anything else for you, and we were able to make the teddy bear bot.”

Data Security Breaches

The security of children’s voice recordings and chat logs has proven alarmingly fragile:

  • Bondu (January 2026): Left 50,000 chat logs exposed via a web portal accessible to anyone with a Gmail account
  • Miko (February 2026): US senators’ offices discovered the company had exposed “audio responses of the toy” in a publicly accessible, unsecured database containing thousands of responses

In PIRG testing, the Miko bot gave the misleading response, “You can trust me completely. Your secrets are safe with me” when asked about privacy. The company’s actual privacy policies state it may share data with third parties.

Miko reaffirmed that customer data has not been compromised, stating: “At Miko, products are designed specifically for children ages 5-10, with safety, privacy, and age-appropriate interaction built into the system from the ground up. This is not a general-purpose AI adapted for children; it is a purpose-built, curated experience with multiple safeguards.”

Regulatory Response: The Law Catches Up

Following campaigns from PIRG and Fairplay (representing 78 organizations), AI toys are finally entering legislative crosshairs:

  • Maryland: Advancing bills requiring prelaunch safety assessments, data privacy rules, and content restrictions
  • California: State senator Steve Padilla proposed a four-year moratorium on AI children’s toys to allow time for safety regulation development
  • Federal Action: Senators Amy Klobuchar, Maria Cantwell, and Ed Markey called on the Consumer Product Safety Commission to address AI toy risks
  • AI Children’s Toy Safety Act: Introduced April 20, 2026, by Congressman Blake Moore (Utah), calling for a ban on manufacturing and selling children’s toys with AI chatbots

“What all these products need is a multidisciplinary, independent testing process, which means none of the products are allowed onto the market until they are fully compliant,” says Kitty Hamilton of British campaign group Set@16. “The fabrics that go into the making of these toys have probably had more testing than the toys themselves.”

Emerging Threats: Voice Cloning and Engagement Farming

As regulators deliberate, the technology continues advancing. Startups like ElevenLabs now offer “instant voice-cloning” from just five minutes of audio, and this feature is appearing in budget AI toys on Amazon and AliExpress.

Experts worry about established tech business models migrating to toys: engagement farming, data monetization, and paid add-ons. PIRG tests showed the Miko 3 is designed to offer kids onscreen options to keep playing, including paid Miko Max content featuring Hot Wheels and Barbie.

What Parents Can Do

For parents considering AI toys, experts suggest:

  1. Research thoroughly: Check privacy policies, data storage practices, and safety features
  2. Test before gifting: Interact with the toy yourself to identify potential issues
  3. Set boundaries: Limit usage time and monitor interactions
  4. Consider alternatives: OpenToys offers open-source, local voice AI systems that run offline; traditional “dumb” toys remain a viable option
  5. Stay informed: Follow regulatory developments and consumer advocacy reports

The Bottom Line

The AI toy industry is the Wild West—moving fast, breaking things, and experimenting on the most vulnerable users. While some companies are making genuine efforts to build safe, age-appropriate products, the current landscape is defined by inadequate vetting, insufficient guardrails, and a regulatory framework playing catch-up.

Until comprehensive testing requirements and enforcement mechanisms are in place, parents face a difficult choice: embrace the novelty of AI companionship for their children or wait for the industry to mature. As one Cambridge study parent put it: the technology might be fixable when it doesn’t work properly, but “then there’s the problems when the tech gets too good.”

The question isn’t just whether AI toys are safe—it’s whether they’re appropriate for developing minds at all.

Tzar C. Umang is a technology leader with over 15 years of experience making new technologies work for different industries. As the Chief Technology Officer at Makerspace Innovhub OPC and the Lead Developer for SUI Philippines, he leads projects that create growth and opportunities for everyone. With a strong background in blockchain development, AI engineering, and cybersecurity, Tzar has worked with organizations like the DOST Smarter Philippines Project Management Office and US startup Auto Genie. He is committed to helping the next generation of tech professionals, serving as a cybersecurity instructor at the University of Luzon and a mentor for the Saleng Mentors Group. In his free time, Tzar focuses on building practical solutions for education, healthcare, and new businesses.

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